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Citizen City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #972 | 3.765 | 3.765 |
Overall | #2365 | 3.137 | 3.137 |
Presentation | #2519 | 3.118 | 3.118 |
Enjoyment | #3466 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You assume the role of a citizen in a city management game, reversing the role with the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Creative concept, I love the visuals especially when the player deletes roads. The car controls are a bit difficult to work with, but the game is pretty good otherwise.
That's a really interesting idea, but its a bit too painful to drive. Maybe making the roads wider or something would help?
Other than that, it's pretty fun, good job! :)
I really like it! the turn radius does not make sense but other than that its great!
Fun idea but controls are too difficult
Controls could definitely be improved, but the concept is great and I love the music as well!
Turning radius is very unforgiving. Consider if tank controls are the best choice for a game like this? Spent most of my time recreating the Austin Powers hallway scene.
The thematic element was very hard to spot! The mouse cursor is tiny and is isolated to one section of the map, which you often may not be in. A smaller map size could allow less distance between getting points AND for the SimCity player to be more visible.
great concept but driving controls are a little off
the difficulty to drive takes away with interacting with the main mechanic of the city being destroyed, but it is a great idea