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Slowrun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4837 | 2.173 | 3.286 |
Enjoyment | #5416 | 1.795 | 2.714 |
Overall | #5536 | 1.921 | 2.905 |
Creativity | #6002 | 1.795 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Normal games are speedran, this game is slowran!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
So here's the truth, I am slowly learning UnReal so I have big respect that you did this in 48 hours. Big congratulations there! That said, I pushed E but didn't get the 3 until I read these comments, watched the vid. This seems like a good exercise for developing your UE skills and am a little jealous :O)
If you ever want an artist to collaborate with, I would love to! I've got zbrush and adobe skills I could contribute!
I thought your game had an interesting concept (being slow instead of fast), but there are a few issues with it.
The first and arguably most problematic is that the button to release the trapdoor, 3, is not explained in game. It's not even mentioned on the games page, it is, however, mentioned at the end of the game's trailer. I was confused at first as to how to get the game working.
Some other points, the blocks that fall on the sky are not easily avoidable and they spawn quite close to the player. I also noticed issues with some of the animations that you used.
However, I thought this was a decent game in the end.
The controls are a bit confusing, but aside from that it works pretty well. I haven’t encountered any bugs with it, at least.