Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SlowrunView game page

Speedrunning is so 2012, the objective of this game is to go as SLOW as possible. (Made in UE5.2)
Submitted by verter28 — 7 hours, 11 minutes before the deadline
Add to collection

Play game

Slowrun's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#48372.1733.286
Enjoyment#54161.7952.714
Overall#55361.9212.905
Creativity#60021.7952.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Normal games are speedran, this game is slowran!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

So here's the truth, I am slowly learning UnReal so I have big respect that you did this in 48 hours.  Big congratulations there!  That said, I pushed E but didn't get the 3 until I read these comments, watched the vid.  This seems like a good exercise for developing your UE skills and am a little jealous :O) 
If you ever want an artist to collaborate with, I would love to!  I've got zbrush and adobe skills I could contribute!

Submitted

I thought your game had an interesting concept (being slow instead of fast), but there are a few issues with it.

The first and arguably most problematic is that the button to release the trapdoor, 3, is not explained in game. It's not even mentioned on the games page, it is, however, mentioned at the end of the game's trailer. I was confused at first as to how to get the game working. 

Some other points, the blocks that fall on the sky are not easily avoidable and they spawn quite close to the player. I also noticed issues with some of the animations that you used. 

However, I thought this was a decent game in the end. 

Submitted

The controls are a bit confusing, but aside from that it works pretty well. I haven’t encountered any bugs with it, at least.