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A jam submission

stop the knightView game page

GMTK Game Jam 2023 submission - A game where a mushroom is tired of the knight winning; so it works to stop him
Submitted by AbsoluteVendingMachine — 12 hours, 46 minutes before the deadline
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stop the knight's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#30032.9123.231
Creativity#32632.9823.308
Overall#34452.7503.051
Enjoyment#39582.3572.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game fits the theme by having the player (the mushroom) which in this world, would typically be an enemy, try and stop the hero, who is usually portrayed as good. As an enemy, you also are immune to obstacles, giving you an advantage over the hero in gameplay. With all of these elements combined, this is how my game fits the theme.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

It's an interesting concept and I really like the sound effects and the visuals. I don't understand what you have to do though... I read the instructions and found out that I could hit the player from below to cancel it's momentum and make him land on the spikes. Once he lands on the spikes he just jumps up and down forever. What am I doing wrong? Nonetheless it has good visuals and I'd like to continue playing this game once I understand how it works.

Submitted

Actually, there was a bug that the hero didn't die... I reloaded the page and now it works! Great game! Enjoyed it!

Submitted(+1)

I love your game. How does this game only have 7 ratings. This game is worth 700 ratings(All very positive ratings)! GG! I loved it.

Developer

thank you :)

(+1)

Once I understood what to do, I had fun pushing the hero into the spikes. I just couldn’t get the hang of the sixth level

Developer

probably should've shown the health of the knight there, but also same logic from earlier levels applies here (+no border, there are pits on the side of the level). glad you enjoyed it though :)

Submitted(+1)

Cool idea and really nice graphics, but personally i found the game a bit repetitive and after the first time i somehow couldn't kill the knight, it would be great if there was a bit more variety on how to kill him. But still, good job! 

Developer

yeah level design wasn't my strong suit when it came to making this but if it any point you can't kill the knight just press R to restart or get hit by the knight to restart. if i had more time i definetely would've added more ways to kill him. thanks for playing :)