Really cool idea that was held back by the platforming mechanics for me. The jumps felt low and floaty. The in-camera check also seemed a little buggy, particularly on the last platform of the first level. Is it just using a single raycast or something more sophisticated? Anyways, great job with the game and making so many levels for it. It looks great, even if the platforming was a bit unforgiving.
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CAM ON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2995 | 3.083 | 3.900 |
Presentation | #3782 | 2.609 | 3.300 |
Overall | #4275 | 2.424 | 3.067 |
Enjoyment | #5924 | 1.581 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls the camera of the game, he can't look away from the protagonist.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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