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Void Spike (Web)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2687 | 2.806 | 3.000 |
Presentation | #3284 | 2.806 | 3.000 |
Overall | #3539 | 2.717 | 2.905 |
Creativity | #4418 | 2.539 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I'd hoped to include feeding a pet monster (instead of fighting one), but did not get far enough along... instead, enjoy a few simple levels where you cook up some blobs to feed the void
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting mechanics where the items you take can be weapons but need to be used for progression.
Good job!
I really liked the game overall, especially the change in jump sound as you go higher! I definitely saw a few bugs but overall I had a good experience. Great game, and please check out my game when you can :)
Definitely a unique and fun idea that would be interesting to explore further, but by your own admission not quite on theme. I enjoyed playing and still impressive for a jam game nonetheless :)
i liked it, felt responsive, the artstyle is a little off-putting and i cant put my finger on why. soudn effects are great tho. a little tutorial would have been nice, i dont really know what im doing lol. the coregameplay loop feels like a rougelike but without the freeform movement, you just get moved to the next room when your done. maybe make an open map allowing the player to move freely
edit: ok figured out why the art feels weird, the foreground art and midground art have wildly different level of details. for pixel art this just feels weird.
Thanks for playing! I appreciate the added detail re: the art, and I agree, it’s a bit of a mess, so getting some reasons + input helps me figure out how to improve.
An open map is an interesting idea - I really just threw the levels together to give players some more spaces for the mechanics, but maybe it wants to be world or map-based after all.
It's a very funny game that sadly doesn't fit the topic too much (as you already said). I still enjoyed playing it even though the control scheme feels a bit off.
But in general its a great game and you should definitely keep it up!