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A jam submission

Escaped RoomView game page

Unescape the room
Submitted by avianthefirst, MoshiBin, Naamarnm, Kima99, stoneyrpg (@stoneyrpg) — 2 hours, 27 minutes before the deadline
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Escaped Room's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4374.0004.000
Overall#8753.6753.675
Presentation#11583.7183.718
Enjoyment#13463.3083.308

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of solving an escape room, you are playing as the organizer, unsolving it!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

Love average Joe, truly one of the characters of all time. Nice throwback to point and click adventures too.

Developer

Thank you for playing our game! And yes, we love Joe too. Maybe one day he can show it to the boss man. :D

Submitted(+1)

Heh, that was cute! Second level was a nice little challenge. Would have been awesome if you could actually watch Avg Joe solve the room, but I totally get there was not nearly enough time for that.

Developer(+1)

We definitely did discuss about having a character that moves around, but with the time limit it definitely not in our scope at all. Thank you for playing! 

Submitted(+1)

I must say that second level was much harder then the first one. But I like the concept, classic escape adventure from a another perspective. Good job here.

(+1)

Great game, I love the concept.  Nice hook on the third level ;)

Submitted

It is really all? Just one key? Sligtly dissapointing, but cool idea, we had the same. Nice art, I like it. 

Developer(+3)

Did you play the second level? ^^ There are two working levels. Thank you for playing our game!

Submitted(+1)

Hey, I went with a kind-of-similar-but-still-very-different idea, inspired by a time I worked at an escape room, so it's cool to see another entry in the "emerging" challenge-reset genre.  Good job!

I ended up solving it mostly by brute force, but I'm guessing we're supposed to reason around stuff like camouflaging the color, or choosing appropriately sized items that match the compartment size. Were there other hints I was missing, or are we supposed to just use our intuition like that?

Developer

Hi! Thanks for playing our game and thank you! 

Our game is pretty straight forward reverse of  resetting an Escape Room, so if you're ever solved one, I guess this how you put the clues back together. I think if we had time to make more complex levels, a proper tutorial level with proper hints on how to approach things would be added. Otherwise you're just following your intuition. ^^

(+1)

Great game! 10/10 creativity 

Viewing comments 7 to 1 of 27 · Previous page · First page