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Kaiju Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3357 | 2.773 | 2.773 |
Overall | #4410 | 2.379 | 2.379 |
Enjoyment | #4644 | 2.091 | 2.091 |
Creativity | #5021 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a reverse tower defense game, where you play a rampaging monster attempting to destroy the towers trying to protect a city.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Such a cool concept! Really well done game :D
Really loved the power fantasy of playing as a Kaiju!
This is quite fun, playing as the Kaiju feels fluid, though it felt like it was difficult to avoid being hurt (maybe I'm just bad tho lol), but art and sound design are great! I think a You Died screen could help manage the transition and maybe some sounds to indicate the player being hurt as well, but apart from that, nice game!
The shots impart so much velocity XD I kept skating off the map! Really nice visuals.
I'm a sucker for kaijus so I had to play this!
I love the character design, first of all. Cute lizard with pretty colors!
I did struggle a decent amount with the combat, though - I think a noise on getting hit would help for instant feedback since getting hurt causes a fading red glow at the moment, and a health bar would also be nice! I also think it'd be interesting if the towers fired a bit slower and had varying shot speeds, so you don't have to dodge everything all at once, but instead get the challenge of dodging slower 'waves' of bullets.
Regardless! Always fun to wreak havoc as an unstoppable giant lizard! Or, well - a stoppable giant lizard, in this case!
Neat! Reminds me a lot of Rampage except crossed with almost a twin stick shooter. I like the premise but I would say more UI elements would be nice. It was hard to tell why I was dying and how fast. It may be a little unforgiving at the moment too but it could really shine with just a little more polish.
I like the art style, also very reminiscent of Rampage for me in a good way.
Cool game! I had a little trouble with the controls, and the UI could use some HUD elements (does Kaiju have HP? power? a cooldown for attacks?). I also had a little trouble seeing where the towers were going to attack, so I didn't really know how/where to dodge. I think this could be really cool with a bit more polish!
The city looked nice, especially the cannons. My strategy was to never attack and let the city destroy itself.