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A jam submission

Dungeons & ProfitsView game page

During a dungeon rush, sell the swords!
Submitted by jwlebert — 2 hours, 24 seconds before the deadline
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Dungeons & Profits's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#49512.3092.667
Overall#56481.8762.167
Enjoyment#57261.6601.917
Presentation#60121.6601.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of being the adventurer exploring the dungeon, the player is the shopkeeper selling items to the adventurer.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

I like the concept of the game. It's just that the UI makes trying to understand what's going on very confusing. As Hailstorm said, you should rely less on text. I'm not really feeling any feedback from what I do ingame, so it all seems kind of meaningless. The lack of a win condition also adds to the feeling.

Submitted

Neat idea, not bad for a proof of concept. Would be nice to see a bit more visual feedback rather than just text on the screen though.

Submitted

The music is a bit irritating imo. I like the game idea, a sort of mutually beneficial setup. Unfortunately, you seem to have only realized the rough idea, there doesn't appear to be any mechanical progress happening. The game just kinda goes by and what you do doesn't really appear to change anything. Bit unfortunate.