Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Average Dimensional Hero DungeonView game page

Dungeon Fighter where the dungeon is linked to a parallel dimension
Submitted by Shurrikane, Dr_Pennysworth — 1 hour, 13 minutes before the deadline
Add to collection

Play game

Average Dimensional Hero Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#28912.6093.500
Fun#28942.4603.300
Overall#34462.3853.200
Originality#43712.0872.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A dungeon with a parallel dimension that is joined to the main universe.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It feels quite complete for a 3d game and well put together overall. The color tones between the two dimensions works very well and the combat is straightforward but works well too.

The concept of switching between dimensions fits well the theme IMO but lack some strategic decision or choice. It is mainly trial and error.

Well done :)

Submitted(+1)

Interesting level layout with the portals, reminds me of some older dungeon crawler sections! The visuals were a bit confusing but got the jist of it. Good job! :)

Submitted(+1)

Interesting interpretation of the theme! A few suggestions:

  • Make the aim pointer bigger & brighter, right now it just blends with the environment & it becomes hard to aim
  • I realized you can just click as fast as you can, unleashing an almost continuous stream of fireballs, - this makes the game too easy, maybe there should be a cooldown period before you can fire again?
  • Explosions are too big, they make it hard to understand where’s the enemy and whether you killed him or not
  • There probably should be at least some pointer to your finish location, otherwise you just keep aimlessly exploring the labyrinth
  • It would be nice to have some variety in enemies & level design

Anyways, managed to finish the game (I hope that green room is the finish?), good job!