I had a hard time with this one. Maybe I'm just bad, but I always ended up messing up and it was frustrating to have to restart from the very beginning every time. The music was great, and the mechanics were solid. My mind was blown by how much you were able to do with such a simple idea, as similar games for this jam didn't have nearly as much variety in levels. Whoever did the level design is quite talented. I would probably recommend having a way to play your jam games in browser, as that helps the amount of ratings you will get. Since your using Unity, all you need to do is go into the build settings, and change the platform to WebGL. There are several tutorials on YouTube. Overall, this is a good entry.
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Double Connect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5199 | 1.425 | 2.286 |
Presentation | #5278 | 1.425 | 2.286 |
Overall | #5402 | 1.425 | 2.286 |
Originality | #5416 | 1.425 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are 2 players that move together. If you touch a wall, you lose connection and lose.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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