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A jam submission

Double ConnectView game page

Puzzle Game
Submitted by Wags2021 — 3 hours, 27 minutes before the deadline
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Double Connect's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#51991.4252.286
Presentation#52781.4252.286
Overall#54021.4252.286
Originality#54161.4252.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are 2 players that move together. If you touch a wall, you lose connection and lose.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I had a hard time with this one. Maybe I'm just bad, but I always ended up messing up and it was frustrating to have to restart from the very beginning every time. The music was great, and the mechanics were solid. My mind was blown by how much you were able to do with such a simple idea, as similar games for this jam didn't have nearly as much variety in levels. Whoever did the level design is quite talented. I would probably recommend having a way to play your jam games in browser, as that helps the amount of ratings you will get. Since your using Unity, all you need to do is go into the build settings, and change the platform to WebGL. There are several tutorials on YouTube. Overall, this is a good entry.

Submitted

Liked the mechanic of having them move together through maze like puzzles and figuring out how to advance, the music was nice  & I also enjoyed the minimal aesthetic. I had fun figuring out what would and wouldn't work. Sadly, I didn't find the secret ending :( 
I also appreciate having an options' menu with options for graphics, resolution & volume control, that was a nice touch. I would note that the distinction between what was a wall that would kill me and what was a wall that was fine wasn't immediately clear, I think perhaps using a different color on the safe ones could help with that. 

Congrats on creating a game in 48 hrs!! If you get the chance, please rate our game as well. (: