Play game
MagJohn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3656 | 2.417 | 3.625 |
Presentation | #3667 | 2.250 | 3.375 |
Overall | #3906 | 2.194 | 3.292 |
Fun | #4216 | 1.917 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Magnitude attract each other
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good work with colors!
Nice idea. it‘s simple but fun. It would be nice to have a restart button here.
Forwarding the instruction: After downloading, rename GMTKGameJamProj_Data to MagJohn_Data to play.
With that out of the way, I have a qualm with this game. Everything here has a fantastic first impression. Great setting, innovative controllers and mechanics, gorgeous graphics, and the idea of a platforming level with stuff to collect for bragging rights. For what I could play of it, it was a fantastic time.
But I couldn't progress past this point after more than a few attempts. No matter what I polarized or moved, the character was stuck at best. I'm sorry that I couldn't play more of this, since it looked very, very promising. I'm no stranger to unintended things like these ruining an otherwise great experience, so I'm still rating this more adequately just in case I'm the minority that couldn't progress.
For what it's worth, it still showed a lot of promise, and, were it not for that corner of doom, I could have seen it become one of my favorite games in this jam. Maybe after a patch? Here's hoping!
Pretty nice idea! You might want to make a little tutorial thing that explains how to move the platform though, I couldn't figure out what to do at first until I read your last comment. Other than that, it's pretty cool!
After downloading, please rename GMTKGameJamProj_Data to MagJohn_Data to play
Press "W, A, S, D " will control the South pole on different sides. Press "W, A, S, D " while hoding "Shift" will extend the North Pole on the corresponding side.
Press "W" to extend South Pole on top (Press "W" again to take back South Pole )
Hold "Shift" and press "W" to switch to North Pole on top (Press "W" again to take back North Pole )
WIle sticking on some platform, you can also press the direction keys, "left", "right" or "up" and "down" to control the movement of the platform.
After downloading, rename GMTKGameJamProj_Data to MagJohn_Data and you're good to play.
I like the concept; using toggleable magnets on all fours sides of John to move about a level. It offers a lot of potential in level navigation, especially with buttons and activatable platforms.
I can tell that snapping platforms and magnets so that they're consistently connected is tricky design-wise, I had my little robot fly out of the level because it was tilted diagonally while moving.
Overall neat idea and nice aesthetic!
Thanks for your reminder. I also really love your idea of cooperation and moving the sheep. It's vert creative!