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Wizard Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2668 | 2.871 | 2.871 |
Fun | #2923 | 2.452 | 2.452 |
Overall | #2940 | 2.613 | 2.613 |
Presentation | #3088 | 2.516 | 2.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mind Controll. Joining your mind with the enemies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
ok ngl i was kind of put off at first by the art but then i came around and kinda liked it. it kind of works. i got stuck on some of the levels but the art actually has a kind of charm to it. Edit: ok i got the hammer level. also amogus car.
Haha I love the way the characters wobble back and forth, really makes the artstyle that much more charming! Great work!
nice chill music and the characters move around nicely.
good job, keep it up!
I'll have to agree with the other comments here. Good potential (I love the way charcters move around), but try to communicate more in game about what the player must do. I didn't understand what to do at first without the description outside of the game. But still very good for a first time, keep going like that :D !
Seems good idea but it was hard to understand controls and goal of the game. It would be nice to add some instructions
Well done for your first game jam! It's a solid mechanic, would be nice if there was a keyboard shortcut to swap mind control, or if you could just click on who you wanted to control. I also didn't realize I had died the first time and thought that was just the end of the game as it brought me back to the title screen.
This was an interesting idea but I think it suffers a bit from a lack of communication. I spent the first few minutes in-game trying to figure out how to play, which made it difficult to enjoy. That said, physics-based body-swapping puzzlers are always a winner. Nice work.