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A jam submission

SnipsnipView game page

Chaotic multiplayer game in which trolling your frenemies is key.
Submitted by Enjl (@enjlectric) — 3 hours, 48 minutes before the deadline
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Snipsnip's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#38532.1673.250
Overall#44781.9442.917
Fun#46081.7502.625
Originality#47171.9172.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You join pins together with string and other players try to prevent you from encircling areas with that to gain points.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I like your art and music! The little squeaky sound effect was cute too.

Unfortunately, I was unable to play this at its intended resolution, Unity forced it to open at an extremely small size. I had the same issue with my submission, actually! I think it's because my monitor was zoomed in 125%, and was lower than the game's intended size. Resetting my monitor zoom unfortunately didn't fix the issue, I think the previously opened size is cached in appdata, but deleting those files didn't seem to do anything... :(

I was able to click through the zoomed in menu into the full view of the game itself, but it was rendering for me at maybe 300x200 pixels.

The mechanic was interesting, I would love to see how it plays with friends and at the intended resolution!

Thanks for sharing this!

Developer(+1)

Ah, what a shame that you also encountered those rescaling issues. It seems Unity struggles quite a bit with quirky Windows scale factors (well, not like it's the only program to do so >_>). I have one monitor at 100% and another at 200%, so moving the game to the 2x scale one and then closing it allowed me to like, infinitely upscale the game in a humourously broken manner. I'm gonna submit this as a bug report and see if the Unity Team can fix it on their end.
Thanks for your comment!

Submitted (1 edit) (+1)

A very nice game. I agree with everything disguifi said. Additionally, i think it is pretty impressive you made three different soundtracks. Imo they also fit very well.

If you were to continue developing the game I'd suggest adding a menu while playing so it is possible to abort a game. Also the first thing I'd change is being able to snip a line, when being right in front of it while switching to scissors :). Keep it up.

Developer

Thank you! Those are great ideas indeed. I'll see what I can do, once my schedule opens up a little. Dying in the heat with too many todos right now xP

Submitted(+1)

Pretty fun and it's very impressive to have a multiplayer game on a 48h jam, but not everyone has people to play with in order to test it to give it a rate, and it becomes a little clunky to host and play by yourself. I can see the potential, but I couldnt fully experience it given that I played a multiplayer game solo (as I believe most of the people rating games will do). A part of that, I think it's a great idea, totally follows the theme too and the presentation is pretty nice! Congrats.

Developer(+1)

Thank you for your comment! Indeed I was aware of the risks, but by the point I realized some of the pitfalls, hubris had already overtaken :D
I wish I could've done it more justice in the slim timeframe, but if it's fun and has potential that's all I can really hope for.