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LUCID DREAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4211 | 2.012 | 2.700 |
Overall | #5010 | 1.689 | 2.267 |
Fun | #5157 | 1.491 | 2.000 |
Originality | #5313 | 1.565 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Whole characters share the same status include invincible time, knockback. Especially the HP gauge are shared by whole units.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good presentation, i have rate this game.
So, don't you think to rate my game also....please
Avoiding enemies seem the only valid strategy, attacking with the sword seems to be working only once every 5 times. The third level was a bit frustrating, had to dash once the enemy followed me on the other side of the forked bridge. The justification to reach the "joined together" theme is very forced, doesn't work without reading your itch page. Focus more on the fundamentals and don't be afraid to hard code stuff, a jam doesn't have to be programmed as if you are gonna work on the game in the future, planning on potential new systems and stuff.
Thank you for playing the game!
We don't have enough experience with game jams. So it's hard to determine what to do.
Next time, I will better than now. I will be a game maker than a programmer.