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Sentinel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3614 | 2.278 | 3.222 |
Overall | #4193 | 2.069 | 2.926 |
Originality | #4305 | 2.121 | 3.000 |
Fun | #4499 | 1.807 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two pods joined together with different abilities.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I think aiming with the mouse would have been way more fun. It was hard to really accurately judge the route of your bullets.
YEAH FLYING FAST IN SPACE KILLING CYBER VIRUSES WHILE AVOIDING ASTEROIDS
I like the fact that the movement respects space physics and if I rotate after applying thrust I will keep going in the original direction.
I like the glimmering white mesh that nicely dissapears on the edge and the whole cyber space vibe a lot.
I was confused how to play at the start as I didn't notice it on the screenshot, would be cool to have that info in g ame. I figured out the controls fast tho
Haha thank you! Yeah we wanted to have controls come up once you hit play but we are in Australia and it was so late so we had to just call it as it was haha. Thanks for playing :)
I liked the movement it felt fast. I would have liked to be able to aim with the mouse tough it's hard to aim at enemies since the cannon as a limited amount of angles possible and you can't compensate with movement. Enjoyed the art style. Overall fun game. Nice job!
Yeah aiming with the mouse would have made the game flow better but we couldn't get time for the change once we realised unfortunately. Thanks for playing our game :)
Nice game! The shooting reminds me a little bit of the space defense mini game in kotor, idk why :)
Thank you! It was a fun 48 hours