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Blockz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3432 | 2.357 | 3.333 |
Overall | #4639 | 1.886 | 2.667 |
Fun | #5010 | 1.571 | 2.222 |
Originality | #5067 | 1.728 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can combine playable blocks to utilize there different abilities
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Felt a bit sluggish to play and the second level kept repeating. I can definitely see the potential of this as a great puzzle game mechanic. Game looked pretty good.
solid concept but I don't know why but I couldn't switch back to the red cube, it was a shame that the game wasn't longer as well, the aesthetic was really nice.
Somehow i got stuck in the level where you have to combine red and blue, the button didnt trigger and I could not switch back to red again.
But anyway I like the aesthetics. Combined with the smoothness of the controls it kinda feels relaxing to play.
Good idea, but I feel like it didn't do much with it besides the two puzzles. The controls were also a little hard to use.
I really like the aesthetics. Good use of color theory.
Very interesting concept, i liked the overall and atmosphere!