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Four Words's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4380 | 1.953 | 2.214 |
Overall | #4772 | 1.806 | 2.048 |
Originality | #4777 | 1.890 | 2.143 |
Fun | #5008 | 1.575 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I suppose it is a kind of shared history between two individuals who were fated.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Well that was trippy! Not sure I understood much of the story or the characters, but the music and background videos were interesting. The "type to attack" mechanic was fun, but you had to be really fast to not get double letters. Also, the ability to use different onomatopoeias would've been interesting, maybe have them behave in different ways.
I'm not sure what's going on, but I'm intrigued. :-)
I couldn't type "zas" at all, though. It would almost always double my keystroke, so it came out like "zaasss", or something similar...
I will keep this in mind for a future update, but will have to wait a couple of days while the GMTK evaluation is finished.