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InFlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #466 | 3.654 | 3.654 |
Originality | #505 | 3.808 | 3.808 |
Fun | #810 | 3.346 | 3.346 |
Presentation | #834 | 3.654 | 3.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The feeling of not being able to control due to distance, but still painfully involved
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Whoo I loved this game * - *
I was so worried about saving Alex.
I took me many times to undertand that I had to go on the files to found the plan but I was glad when I finnaly save her :D
GG it was impressive, I loved the concept and the graphims are super polish!
Very tense! I was really worried about Alex!
I confess that I killed her a few times before I saw her safe with the neighbors.
Congratulations for the game! I hope that one day I can meet Alex.
Nice job on the game. Wish it was longer, it would be a great mobile game! Having to answer quick is a nice touch gameplaywise and feels more real. Is there a way to save Alex and catch the bad guy? I've managed just to save Alex.
No, there's no way to catch him atm :( I have plans for a story that takes a decent bit longer, but only managed to get a small bit of it done in time for the jam. Hopefully soon :)
There's something very amazing to explore here about a game horror that only happens through text messaging. Wish the implementation was a bit better, especially the solution, but you could make a full game out of only interacting with a phone and talking to the other person.
Great job