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FIRESPREAD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4310 | 2.203 | 2.818 |
Overall | #4648 | 1.919 | 2.455 |
Presentation | #4879 | 1.777 | 2.273 |
Fun | #5116 | 1.563 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Fire will get out of control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The gameplay and player feedback is a bit lacking, but the idea works great, and it looks good too. Also seemed like the music was at about 1% volume, even with my volume at max I could only just hear it...
It feels like it could have been much more immediately fun if there was some juicy interplay between the fire and water - as it is it's hard to tell if what you're doing is really doing anything, and to engage with the game much.
Biggest problem is that the music is about a 1-2 second loop, so it gets pretty old pretty fast, and there's no obvious way to mute!
Thanks for playing and leaving some feedback! Definitely agree with the points you've made. Think maybe adding some sort of smoke effect when you hit the fire would've been a good way too add some feedback/"juice".