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A jam submission

MindscapeView game page

(GMTK Game Jam Entry 2020) Mindscape
Submitted by 8fer27 — 5 minutes, 30 seconds before the deadline
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Mindscape's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#45871.8482.364
Presentation#46341.9192.455
Overall#50231.7062.182
Originality#52671.5632.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Randomness Applied In: Random gravity, movement speed, and rotation

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

my computer had trouble running it. it randomly changed my facing direction and i ran off a narrow platform at the start of the game. when i got a game over it quit the game and i didnt reopen it.

i know its hard to do this in only 48 hours, but you have to go back and make the levels easier for players who don't know the game as well as you do. the beginning section was way harder than it should have been.

the graphics and effects looked cool

Developer

i disagree with the difficulty if you clearly read the submission you would understand what was going on and as for the game closing a didnt have enough time to make a menu so you just have to re-open it, also im sorry that your computer was laggy but again didnt have enough time to setup settings to change, but thanks for the input and would have been better with little more time

Submitted

i disagree but you do you

I tried it out, was trippy but cool. It's not easy getting a game made in 48 hours and this one is cool,

Submitted

Definitely use smaller assets in future games. The large download file becomes a hurdle that will make a lot people will not want to go through it just to play for a few minutes. Game play was difficult but I did like the look of the environment, fits the name well.

Developer (1 edit)

Game play was meant to be difficult as I believe in skill based games. Also, thanks for your input! =)

Developer

i did this by myself