Nice idea, pretty tough though.
I don't see where's the theme in that exactly, but I had some fun with nontheless ;)
Criteria | Rank | Score* | Raw Score |
Fun | #2431 | 2.643 | 2.643 |
Originality | #3123 | 2.679 | 2.679 |
Overall | #3259 | 2.464 | 2.464 |
Presentation | #3626 | 2.357 | 2.357 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
More and more enemies are attacking the player
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Nice idea, pretty tough though.
I don't see where's the theme in that exactly, but I had some fun with nontheless ;)
It's a good idea. It's really unforgiving though. My suggestion is to make enemies you collide with die rather than stay there, and also make the blue enemies less op. But it's not a bad entry...
I really don't see how this fits the theme. "more and more enemies are attacking the player" isn't really something that fits it being out of control. Art, Gameplay, and Sound is veryr basic. not a bad game for 1 person to make in 48 hours but nothing special either.
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