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A jam submission

MindlessView game page

Submitted by AldeBaran — 44 minutes before the deadline
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Mindless's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21762.9613.357
Overall#22262.8353.214
Originality#23602.9613.357
Fun#35492.2682.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Gravity is changing out of control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

A very mystic, very confusing game, and I am dizzy playing the game, but I like it. Nice atmosphere created out of such simple graphics, good job!

Submitted(+1)

I very much like this game! Changes of gravity and interesting effects in the final portal make up for some pretty trippy experience! Though, i'd make change of gravity happen a little bit slower, it's kinda hard to understand which way did the gravity turn. Also maybe it can be usefull to add arrows to buttons which will show which way does the gravity turn. (Sorry for bad english)

(+1)

Really enjoyed this one! If you were to continue working on it I'd suggest slowing down the rotations as it is a cool mechanic that is hard to visually take it, and the puzzles would be good if they were less linear - often one just pressed whatever was available. Great atmosphere to top!

(+1)

Nice optic and sound! At the beginning I felt very 'out of control'. But in the end it was very repetitive.

Submitted(+1)

What an intriguing game, the levels and mechanics remind me of Portal and The Stanley Parable. I think it could have some potential as an atmospheric narrative game. Good job!

(+1)

The first game that had everything (musci, menu, svae).

Very confusing yet in a good way.

Was very fun!

Submitted(+2)

I really like this one! It's a great concept, though in its current state it feels very linear rather than puzzle-y. If there was a way to make it so you had to actually solve things with the mechanic I think it'd make the idea 10x better than it already is. Also, if there was a way to indicate to the player they were flipping I think that'd help, I'd often get lost after a flip because I couldn't tell what was happening, though that might even just be a level design point, where having different colors would help out. Overall though, I really do like this one, even if it was just a small tech demo! Great work.