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A jam submission

Nuka MayhemView game page

Submitted by HakunaSoft — 2 hours, 20 minutes before the deadline
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Nuka Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#44981.9902.545
Presentation#45041.9902.545
Fun#47411.7772.273
Originality#49641.8482.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a chaotic fps, with most enemies at the same time, the enemy number is out of control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

nice game alot of fun

Developer

Thanks!

I die within 5 seconds. :P

Developer

lul xD

Submitted

Hey, fun game. Maybe putting some time into the visuals and some feedback( like a screen shake) when you kill an enemy, and some power-ups (which you get on getting some set no of kills) would've provided a lot of depth for minimal effort. On the whole, the game actually is pretty chaotic :)

Btw, check out my game and tell me your views, yeah? :)

https://itch.io/jam/gmtk-2020/rate/699263

Submitted

Hi, your game has a couple of issues but is otherwise functional and potentially fun.

Having to click once for every shot gets a little tiring, it would've been better if holding down the left mouse button would cause the player to fire continuously. You die a little too abruptly and the score doesn't get cleared when you respawn from the game over menu.

The biggest problem however is the amount of enemies that spawn in. The game spawned in enemies until the arena was almost completely full making it impossible to avoid them, at this point my framerate would get really low aswell. I noticed there were fewer enemies in the screenshots than there were when I played which makes me think that maybe the rate that enemies spawn at is tied to the framerate.

On a more positive note, I like the design of the enemies, they remind me a bit of grow home and some old flash games like box head.

Developer

Hey, thanks for your feedback! About the fire button, I've left that way so you can feel the chaos as you have to manage all things at once, the score not clearing is bug that I haven't seen on my tests, but I'm gonna fix it, and about the amount of enemies, I wanted to make the game with a difficulty as insane as possible, reaching a point that you don't have control of the situation, and all you have left is death. About the enemy design, in fact, while I was creating it it reminded me a lot of Grow Home too, it was a nice indie game, and I needed a quick enemy to model xD. Anyway, thanks again for you feedback!