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Flying Fortress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3787 | 2.436 | 3.444 |
Presentation | #4216 | 2.121 | 3.000 |
Overall | #4539 | 1.964 | 2.778 |
Fun | #4794 | 1.728 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Non-traditional platforming control scheme ("gear" movement system instead of direct control)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This is awesome, although I couldnt finish the second level like the other person :
First of all I've never seen this type of controls before, it's really cool!
The only downside for me is that I couldn't pass the second level... I realised after a little while you get more jump height by jumping as soon as you hit the bottom of the ramp, but still couldn't get the height.
In future maybe ease the player into those kind of game mechanics.
Otherwise though, I really liked the audio, the mech felt like it was really stomping around, and the UI for changing gears made perfect sense after a little practice.
Keep up the amazing work, well done! :)
Thanks for the constructive feedback! Glad that you enjoyed the basic mechanics.
I can definitely see how the second level might not be too intuitive, we definitely should have spent some time playtesting the game with someone who wasn't familiar going in! As you probably can sympathize with, when you've built the game from scratch sometimes you can kinda forget what is and isn't going to be obvious for a new player.
The trick is -- the faster your mech is going, the higher you jump. So you want to catch the speed from the ramp and charge your jump immediately. This will give you the height you need! However, there is another trick you'll have to actually land on the platform.