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Sandstorm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3617 | 2.236 | 3.000 |
Overall | #4080 | 2.162 | 2.900 |
Presentation | #4433 | 2.012 | 2.700 |
Originality | #5111 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you lose control instead of dying from damage while on a short time limit
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
i think the game overall was nice, but I was confused at first about the timer and escpecially what the collectibles are for. I noticed they give you control back if you've been hit at some point, but at first I was just collecting them out of gamer instinct and not really getting anything back for it, it felt like.
Good job overall guys :)
thank you, I've been expanding on the purpose for the collectibles and redesigning the effect of losing control to be more fluid to see where i can take this game as its the first one I've ever finished
Ffinished with time 24.94!
I dig the art syle!
Well made! I enjoyed it
I can't help but add that not all the audio was pre-existing, some sound effects and the background music were made by Tyler during the jam