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A jam submission

Keyboard MasterView game page

Your controls are radomized every 30 seconds.
Submitted by Zrera — 4 hours, 12 minutes before the deadline
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Keyboard Master's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#42522.2363.000
Presentation#44332.0122.700
Overall#45971.9382.600
Fun#48391.7142.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player controls are randomized, the player out of control of movement options.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

Well done for getting the game done! As the person below said, the game felt a little floaty and hard to control, but that kind of fits with the theme! Very hard too! Did you actually manage to finish it yourself?

Submitted

Interesting concept, but it needed to be taken a step further before it really felt satisfying. As it stands, you only really need to use forward and jump and can just wait for your time to expire to see what the next control scheme is.

There are a number of ways this could be fixed, such as not allowing the player to mouse-look, see how long they have before their scheme changes, and maybe even locking the control changes to the puzzles themselves.

Additionally, the jumping itself lacks feedback and depth perception, which meant that it was incredibly likely that a jump could be missed because of the floaty feeling, not the control scheme change, which I believe was probably the goal.

Submitted

Interesting idea to fit te theme, but otherwise it's a standard platformer. Not a very polished one at that! I would probably played for longer if it were a bit easier, and had an invert-look option. You only really need to memorise the controls for forward and jump, at least at the start. Well done for finishing the jam though. Always an achievement you can be proud of.

Developer

Thanks for the feedback! I'm not really the fastest developer and not the most experienced one, so my games might not be as good as others, but feedback helps people improve and that's some real feedback.