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A jam submission

The things we do for LoveView game page

Help a lady knight sneak through a castle dungeon to score a date
Submitted by Zefiris — 1 hour, 43 minutes before the deadline
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The things we do for Love's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3073.7243.724
Overall#3863.7243.724
Originality#7283.6903.690
Presentation#8963.6213.621

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Mechanically, twofold: One, the heroine cannot stop moving once movement starts, it is only possible to change direction. Two, more literally, as a player you are soon also "Out of controlS" - each room has a limited number of button presses. And finally, thematically love's out of control. :D

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

I liked the concept,  even though the first tries are complicated, time to get used to the controls.
I found some early levels quite hard, while some later ones relatively easy, and the game crashed when I finished a level.
But overall I did enjoy the game ! Great work :)

Developer

A crash, that's weird! I've just tried the levels, and I got to the end in the build - but I probably didn't test enough different windowses (like I didn't manage to get the difficulty curve right, ehehehe...)

Did you use Windows 7 or 10, if I may ask?


Regardless: Thank you for playing it, all the same! :)

(+2)

I played all the way through to the end and I loved it! The concept was simple which made it really intuitive and meant that a lot of depth could be built in with the guards, directional-panels, spikes etc. I think my favorite thing about it is how it broke me out of the way I/we usually play platformers; almost every level had me calculating whether it would take fewer inputs to turn left and right to get across a platform, or fewer inputs to go at a sharp angle and time a few risky jumps. And because the player can't stop, that calculation has to take place quickly and it makes it extremely fun. I really really loved this!!! Honestly if you expand on this I would buy it!!! [I did think level 17 had a big difficulty spike but I got through it!]

Submitted(+2)

This was fun, and I love the 2D Sprites in a 3D world.

A nice combination of Puzzle and Platforming. Though in Level 17 the difficulty suddenly spiked. I couldn't beat it. I got very close, but not quite. And that after I had pretty much always plenty of time and moves left in the levels before.

Still, I had fun playing your game.

Developer

Thank you a lot for trying it.0

If I could reupload it, I'd definitely make that one easier, it's a difficulty spike for several people. I didn't even notice when playtesting myself, and as a foolish first time jammer, that caused trouble. I'm glad it gave you enough fun until that point! :)

Submitted

And thankfully it's not an earlier level so players actually expierence quite a bit of game before running into this wall. :D

Viewing comments 3 to 1 of 23 · Previous page · First page