This is a pretty solid game and the game is fun to play most of the time except in some parts where i got stuck and did not do what to do.
But i had fun playing it tho:)
Criteria | Rank | Score* | Raw Score |
Presentation | #3754 | 2.311 | 3.100 |
Fun | #4177 | 2.012 | 2.700 |
Overall | #4435 | 2.012 | 2.700 |
Originality | #4537 | 2.087 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The games controls get weirder and weirder as the game goes on :)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
This is a pretty solid game and the game is fun to play most of the time except in some parts where i got stuck and did not do what to do.
But i had fun playing it tho:)
I got stuck on the third level, but it was still fun anyway. I like how the character glides with the trail / cape flowing behind them (not sure how you did that effect). I second the other comments, a key to play again / try again would be great, since the mouse isn't used for anything else. I was amused when the music stops suddenly when you die.
Nice presentation! I had fun, i wish levels were longer!
It's cute, a solid platformer. A bit too hard for me, but I got what it wanted me to do (I'm just too hamfisted when playing). It's clear and fair, and that's good.
It needs a better respawn system, though. You die, get a screen, then click, go back to the title screen for the level which is another click, and only then you get to play again. The mouse isn't even used during the game so I had to take my hand to the mouse, use it, then leave it again. If there's a key to quick restart, I couldn't find it. It wasn't spacebar, enter, shift, or any of the movement keys.
Overall, good entry! But while in the "rage/tight platformer" genre you got a lot of things right: Clear controls, clear goals, clear looks, in the end the thing that got in the way was the pacing. It grinds to a halt when you die.
Interesting idea. It took a while to adjust, since my muscle memory kept wanting me to jump and run simultaneously.
I like the graphics, but the camera is kinda buggy, the player can get stuck on the edges of blocks and the controls don't feel that good. I like the idea of it being only one command at a time tho!
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