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A jam submission

Space Storm Pizza PanicView game page

A co-op pizza delivery game played on a single keyboard. Your controls are scrambled, and you fire for each other.
Submitted by Klungore, Hannah Ava Sloan (@HannahAvaSloan), Skullbutton Interactive (@skullbutton), BunnyChamber — 25 minutes before the deadline
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Space Storm Pizza Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9763.5863.586
Overall#18013.0003.000
Originality#18393.1723.172
Fun#28882.4832.483

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Controls are scrambled, also you shoot for the other player.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

The art and music on this is danged good. They fit really well together and it looks polished. I sadly did not have a co-op partner to play this game *shakes fist at Miss Rona Co* but I do appreciate the concept of doing a co-op for a game jam. The voice acting was amusing, good on you. Beyond the controls being really weird I think it needed a touch more of "out of control" to really get into the theme. That being said this was a really well done game, congratulations! I would appreciate it if you could give ours a looksie too!

Submitted (1 edit) (+1)

I love the voice acting, and I like the idea of the game, but the implementation just feels like it's needlessly confusing. Like, the wonky controls doesn't do anything to augment the fun of the game, just serves to fit the theme. Well done on all the work you did though! It's got a nice level of polish!

Submitted(+1)

Note for players with epilepsy or related conditions: The first screen in this game has a lot of flashing lights with rapidly changing colors.

I really like the concept and the  extra presentation you put in really made a big difference. The main issue with the randomized control scheme was just that certain configurations were utterly impossible to play with two people without both of them contorting their hands so much that it became extremely uncomfortable. One player shooting for the other (or maybe even moving for them?) was a fun idea though.

Developer

Thanks for playing our game! And We really appreciate the epilepsy warning you put on there, Ill put that in immediately.