I enjoyed trying out this cool idea. I felt it strange that some parts of the game mechanics were turn-based, while others were time-dependent (real-time). I am curious, how the game would feel if the spread of fire and plant was turn-based as well.
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Twirling firy monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1418 | 3.359 | 3.359 |
Overall | #1636 | 3.077 | 3.077 |
Fun | #1910 | 2.846 | 2.846 |
Presentation | #2780 | 2.718 | 2.718 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can only control one creature per turn and elemental hazards quickly turn the board into a very dangerous mess of fire and death.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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