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A jam submission

ᴬʷᵒᵒt of ControlView game page

GMTK Jam 2020
Submitted by alexpritc (@alexpritc), Tim, HungryDev (@HungryDevStudio), josie makes stuff (@JosieMakesStuff) — 26 minutes, 32 seconds before the deadline
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ᴬʷᵒᵒt of Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3043.9663.966
Overall#6793.5173.517
Presentation#7803.6903.690
Fun#11413.1723.172

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a werewolf-farmer. You have control when you're in your human state, but you have no control when night falls and you turn into a werewolf. You must plant special crops during the day to protect your folk of sheep from your future wolfy self.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+4)

The game looks great, especially the title screen! Excellent use of lighting to tell the time of day, and all the art assets fit together nicely with each other.

Some of the core mechanics could definitely use ironing - planting several of the same plant is difficult since you need to re-select your held plant each time, especially when the select icon moves to the right as soon as you hover over it. This could be solved by having the player keep holding onto the plant, or implementing hotkeys for each of the plants.

Additionally the first time you play the game is quite brutal - I spent my first attempt reading up on what all the plants do, and by the time I had planted my first tree it was nighttime.

However, the core gameplay premise is great - a maze-style tower defense game where you yourself are the start point for the enemy wave definitely has some potential. If you made the planting easier, and added some incentive for the player to run around the plants (collecting coins for instance), you'd have a solid gameplay loop.

Submitted(+2)

I love the pixel art and the idea of the game, more progression and difficulty is necessary, although its a great base for a game from 48h of work!

Regards

SCAG 

Developer

Will definitely take this into account if we develop it further post-jam!!

Viewing comments 2 to 1 of 22 · Previous page · First page