Seems like a really interesting concept. I like the idea of only being able to reflect attacks. One thing that feels really missing is a real way of failing. I think a good solution would be to make the counter an active thing (eg, the player has to time a button press to get it). The game also seems to lack some polish, especially in the enemy AI, but I can understand that in a game jam.
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PHAZER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2003 | 2.055 | 3.250 |
Overall | #2175 | 1.792 | 2.833 |
Adherence to the Theme | #2201 | 1.897 | 3.000 |
Design | #2234 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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