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A jam submission

Dukey RunView game page

A game of balance. You're a lonely little unicycle named Unice who needs to get from one point to another.
Submitted by Julien_C, QuestCake — 3 hours, 28 minutes before the deadline
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Dukey Run's itch.io page

Results

CriteriaRankScore*Raw Score
Design#15892.3734.333
Originality#18072.3734.333
Overall#18522.2524.111
Adherence to the Theme#21202.0083.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Huh. Being a unicyclist is a decided disadvantage in this game: I didn't get past the second level. Not sure I should rate it, having played so little of it...

Submitted

Starting off I felt like the game would be impossible given how wonky the controls felt but to my surprise I quickly took a hold of it and realized the character controls way better than I first thought. The biggest complaint I have about the game is that it doesn't really build on the theme very well. I get that the idea is "one wheel" but it doesn't feel very original for the theme, so much so that it took me until beating the game twice to realize how it related to the theme. The levels for the most part were pretty fun to play, especially some of the later ones but I felt the difficulty didn't scale well and some levels were much harder than others. Namely levels 5 and 7 I found to be too hard the first time around while levels 6 and 8 were very easy. I don't like how the start of level 10 has that semi RNG part with the TNT that rolls down the hill, the character doesn't move fast enough to dodge the sporadic TNT and being hit is sometimes feels inevitable. Level 4 has a super easy skip where you can just drop to the goal after going a bit forwards, not sure if that was intentional. Additionally, the levels in general seem a bit too hastily put together with lots of clipping or misaligned surfaces which were a bit distracting. Stairs in levels seemed to be more of a nuisance than a challenge as it was super unlikely you'd die on them but it takes far too much effort and time to climb. Jumping felt very inconsistent and I found myself feeling frustrated when I had to restart a level several times because the character didn't jump. Sometimes I could be at a 80 degree angle and jump just fine other times I would be at 40 degrees and it would just decide not to jump (this most notably happened on level 5 right after the stairs). Despite all of this, I really did enjoy all 10 levels of the game. There was a good amount of challenge and it felt good to beat each level. The levels seemed fresh and original always introducing new concepts or things to play with like level 9 where you go super fast. The character although flailing around a bunch did control and feel well. Finally, the music was a nice touch and didn't get boring to listen to even after 40 or 50 times hearing the start of it.  Great work on the game!
also your start over button doesn't work, just saying.