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Subject_001's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1977 | 2.214 | 3.500 |
Design | #2129 | 1.581 | 2.500 |
Overall | #2257 | 1.687 | 2.667 |
Originality | #2485 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi there
First : know that I didn't have a bad time playing and that's a nice try.
Buuut... there are too many things going wrong ! I won't speak about technical problems, because you probably know them, and I'm sure you will improve.
In terms of design, I think you just tried to do too many mechanics and too many content ! 48h is a very short time, and you have to concentrate on the essential.
My advice would have been this : keep the HP shared with amo mechanic, get rid of : collectibles, platforming skills, crates,... The question you should ask yourself is : "What is THE gameplay idea I want to do in my game ?" once you've answered that, cut the rest, it's just a waste of energy.
Speaking of which, you should spend more energy on doing feedbacks ! We HAVE to know when the enemy is hit, when we are wounded, when a shot is doing something or not (I tryied to break a crate with one shot : no sound, no animation, no new aspect = crate does nothing, it's just a part of the environment)...
Failures helps improve, in condition that you find what have failed. So I hope this comment will help you, and if you keep on trying, I'm sure you'll make great games :)
Anyway, I hope you had a great time making the game, because in the end it's all that matters :)
Jams are made for this : try things and enjoy.