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Dawnbreaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1267 | 3.098 | 4.000 |
Adherence to the Theme | #1374 | 3.098 | 4.000 |
Overall | #1427 | 2.883 | 3.722 |
Design | #1531 | 2.453 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun! I thought this was a brilliant way to adhere to the theme.
We went with "only one light source too", but this is a completely different take on the idea and I love it. Swinging around the light is oddly satisfying!
It seemed to stop spawning enemies after 7 points though... not sure what happened there. Was hoping to see the game ramp up in intensity a bit after I got the hang of the basics.
Thank you! Not sure why it stopped spawning enemies, there is a limit on of five or so enemies at once so it might be possible the enemies got stuck or something?
i really love your sound design.
one thing that could have been better was the adherence to the theme, it's not clear to me how it ties to it.
I kind of explained this the game description but i'll say it here. The idea was to only have one light source in the game, which is your weapon.