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IT Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #579 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was a funny idea for sure. I got a of a Getting over it vibe from this game.
I think the physics would have to be tightened up though, there were a few glitches, the rope sometimes wouldn't drape over objects for example. Also, sometimes it didn't seem like it was reeling, maybe some feedback there would help. I also think the fact that the object you through was random was more annoying than not, it could work though, maybe if I was at least told what I was going to throw out.
But I could see something like this working.
I really like the idea of this game, and the humor (there goes jimmy again). That being said I feel that the execution could have been better. This is an impressive amount of work for a jam, but there are enough issues to make it more frustrating than entertaining. I also don't understand the reasoning for two different color hooks, unless I just didn't play far enough to learn the purpose.
Solid effort, I'd like to see an actual polished game with the ideas you have here fleshed out.
It took me a while to realize that you had to hold other other button to real in a wire, but even then it did not seem to always work.
Its also a little annoying that the projectiles are different sizes and weights, but you cannot choose which one, so a throw that might have worked for the mouse just fails with the monitor ect.