It's a bit boring... the enemies have far too much health - especially early on - and the skills are COMPLETELY random, which can cause two of the same skill to appear.
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Slot Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #916 | 1.265 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Less health on enemies would be nice. Not changing who I am after I beat one, and continue with my health would be a possibility then. => Defeating someone without loosing hp is a high priority (to defeat as many enemies as I can), but you could add something like "if you defeat the enemy within 5 turns, you can reroll one of the cards. Apart from that the its a card game with gambling elements well done on that :)
Hi, thanks for your comment. A lot of that depth and balancing we had planned were cut because the obvious time limitation, and instead we focused on delivering a fun working game :) For example there were supposed to be skill levels, local multiplayer, different enemies etc. which would have increased the depth a lot.
We also swapped programmer's and artist's roles so the time was basically cut half... :D (nonetheless we both had an amazing experience)
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