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Mary dreams of the Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #724 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Accelerating and slowing down is really missing as a mechanic. Good job. Graphics are cute and sound is ok. Gameplay leaves a bit to be desired and physics is not working (crash in boarder leaves you flipped and flying in the sky)
The description pretty much nails what this is. It is a racing game with no acceleration. But it isn't really fun or interesting in anyway. You just have to start and stop constantly. The course doesn't really feel like it is designed around the speed. It kind of reminds me of one of the vehicles in Kirby Air Ride, where it goes very fast but turns slowly so you keep having to stop. But that had a lot of momentum to it that made the steering fun. This just feels weird. Besides that, there isn't any timer or other racers, so I don't really feel any rush to try to be quick or any sense of how well I'm doing.
And yeah, like the others said, I pretty much immediately hit a wall, got flipped on my side and was just left to fly around the world, despite trying to collide myself rightside up. I'll tell you what, it was a lot easier to control in the sky without any walls around.
Immediately slammed into the level geometry and starting flying around the place, so the gameplay needs a little work, but the art style is really nice to look at
It's really easy to flip up-side down in this game. There isn't a clear, indicated way to restart or re-flip, so I decided I'd fly into the sky. Weight isn't programmed into the game, so I just flew around for a bit until I got bored. You can fly way up high, until you see the design of the level. It's a decent track, but it has many twists and turns, so flipping is inevitable.