Good aestetics and idea, but it is too simple to be awesome...
In reality it is almost like tic tac toe.
Criteria | Rank | Score* | Raw Score |
Design | #463 | 2.887 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Good aestetics and idea, but it is too simple to be awesome...
In reality it is almost like tic tac toe.
I think of it more in terms of 4-in-a-row than a card game, and I'm unsure about it's balance after playing while against myself. Maybe it's more angled towards one player winning than the other? But as I made a card game as well for the GMTK jam, I had to check this one out, and I know it's hard to BOTH be working at getting the game to work and having graphics AND making sure it's well balanced and the rules are fair. Framing it as a game in a totalitarian communist state upped the experience a whole lot too :)
Winds up being an interesting (if probably solvable - In most draws I think Player 2 can force a win if Player 1 doesn't play for stalemate and I'm not certain about the one draw me and my husband had where Player 1 won) take on the four in a row genre of abstract strategies. I've seen similar tabletop games to this, but never with a shared hand in a game with a deck.
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