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A jam submission

Captain Thom - A platform hero who can't moveView game page

Three intense levels of Captain Thom madness
Submitted by heyimfishy — 4 hours, 29 minutes before the deadline

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Captain Thom - A platform hero who can't move's itch.io page

Results

CriteriaRankScore*Raw Score
Design#964.0004.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The concept and art are good, but the gameplay needs  a little work. The main mechanic seems to work well except that sometimes it suddenly stops with what seems like no warning and sometimes the fan sticks in place until you clicked again. None of this is really explained, so I'm not sure if it's supposed to do those things or it's just a little buggy. 

At any rate, being able to keep fanning almost indefinitely makes the first level trivial. It seems like the fan needs to only work for a short burst and then have a cooldown (ha). I couldn't navigate the second level, because not being able to tell when the fan was going to switch off made it hard to get through the cannonballs. If the fan shutting off is intentional, there needs to be some visual feedback to let the player know when it's going to happen. Or at least more consistency.

Decent little game that just needs some mechanical polish and a little more time into level design.

(+3)

I like the idea. The movement is really nice and smooth, but I would suggest working on the level design. 

Developer

Thanks for your Answer. You're right, the level design is really poor. This was our first gamejam and we overestimated the time we've had and in the end we had to rush the levels. Glad you liked the idea :)

(+2)

Very nice and funny idea, congratulations :)

(+2)

There is definitely an idea there. It's a shame there isn't more to the platforms, but it's playable and once you get the hand of controlling the fan it is enjoyable

Developer

Yeah you're right, we wished to do way more with the looks and specially with the mechanics for the obstacles. In the end we overestimated the time we had and had to rush the levels in the last hours of the jam. Thanks for the answer btw :)

(+2)

Good job guys on the gameplay programming, when I got the first prototype, I thought to myself its too easy.
Too bad the other art assets couldn't be used.

(+1)

check this out ! Very interesting idea and implementation.