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DuoVerse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well and unique is the theme implemented in the game? | #9 | 4.200 | 4.200 |
Technical - How impressive is the technical complexity of this game? | #19 | 3.200 | 3.200 |
Overall | #23 | 3.420 | 3.420 |
Art and visuals - How amazing does the game look and feel? | #26 | 3.700 | 3.700 |
Game Design - How compelled are you to keep playing this game? | #31 | 3.100 | 3.100 |
Sound - How well does the sound create the perfect atmosphere in the game? | #38 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Visually very striking, the mechanics are cool too. But I agree with the others here. There is a difference between difficult and annoying. I feel like making the rmb toggle instead of holding it would be an improvement
Cool interpretation of the mechanic! Like others have mentioned the character controller is very slippery!
Thank you for the feedback! Yeah, I think that I will add more air control to it.
The sound and animation while swapping feel great! The concept is fun, but the jumping is a little slippery sometimes. I think like PaulsGames said some checkpoints would probably be nice. I didn't fully finish it, but enjoyed my time playing!
Thank you for the feedback! I will look at how I can improve the jumping... maybe adding a little more air control to it.
Nice idea, and it looks good!
It's very hard though, and could use some more checkpoints. The first 5 times when I pressed RMB to see the next block and promptly fell through the floor it was funny, but soon doing the same jumping challenges over and over got frustrating...
Thank you for the feedback! I like the idea of adding checkpoints! I will add it after the voting.
Also, the objective of the mechanic is to be hard... a mix of Mirror Edge and Souls games, lol. However, I should look for different ways to explore it, not only platforms.