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Critically Anomalous's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #102 | 1.549 | 2.000 |
Audio | #104 | 1.033 | 1.333 |
Fun | #109 | 1.291 | 1.667 |
Visuals | #112 | 1.033 | 1.333 |
Overall | #112 | 1.291 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
2
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
animations/model: https://www.mixamo.com/#/?page=1&query=wall+run
sounds: https://www.zapsplat.com/
Please provide a link to the project source code.
http://(Unity Project Files)
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Comments
I can see a lot of potential in the game, but I feel like there should still have been a single player element to it, so that you're not alone in the match. The player controller was quite fast too - I think it could work really well if there was a platform that you fell onto instead of the end of the world. I did want to have a peak at your source code cause I imagine that would be impressive to see, but the link isn't working?
Thanks for playing our game and for the review! Sorry to hear that you couldn't access the source code but feel free to go on the "Critical anomalous" page and download the project file from there. It has the complete Unity project files including all the scripts.
Aha! Apologies, I completely missed that. Thanks!
A multiplayer has probably a too high scope for a jam, but it is a good point of start. If you decide to keep working on it after the jam it could become a really cool game :)
Hi! After trying to join a lobby it just goes black and nothing happens. So I can't play atm!
Sorry for that, we currently have a bug in which if you click on the buttons really quickly, the game freezes. Moreover, there are many more bugs in the game that are needed to be resolved for the game to be completely playable. We are working towards resolving these bugs this week so that its playable for everyone.