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A jam submission

JailBreakView game page

Submitted by Derpie Ash — 4 hours, 6 minutes before the deadline
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JailBreak's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#253.5003.500
Fun#472.8002.800
Overall#562.8002.800
Gameplay#572.6002.600
Audio#911.6001.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
6

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
only items not ours was the Unreal Engine Mannequin

Please provide a link to a 30 seconds gameplay video of your game
https://www.youtube.com/watch?v=0087F0N2cHc&ab_channel=DerpyAsh

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Comments

Submitted

I really enjoyed this game! Simple but effective. The range of weapons made it strategic which I thought was smart. Really well put together, good job. 

Developer

we wanted to make most of the stuff ourself but we couldnt make a character model in time so we are using the unreal engine character model but the weapons and the rest of the visuals where created by us

Submitted(+1)

Visuals are excellent, great concept with the theme. Hard level was definitely hard!

Submitted

The game feels like a lot of others but has a cool visual aesthetic. The main flaw I found is the non-existing introduction of the controls, beyond that wall of text in the main menu, which looks more like an info dump than a real explanation. Good work overall :)

Submitted

Okay, so, the good with the bad here. The good is, the game is beautiful and I really like the level layout. An E for effort for the sounds. The glass portions of your walls that you can't pass through need a tiny bit of reflection so you can actually tell the difference between doors and windows or they need to be a different model. The AI was pretty good but the difficulty was WAY too hard. With no aiming reticle it was nearly impossible to shoot anything which would have been okay too if I could look down the aiming sight. I couldn't get the block function to work, maybe that still needs to be implemented. I know this seems like a lot of negative but if I didn't think it had potential, I wouldn't bother. There's a lot to work with here and the game play is pretty good. I would have liked to be able to take my finger off the jump button to control the jumps a little more fluidly though. So far, this is looking really good.