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A jam submission

Potion Panic!View game page

Oh no, an alchemist fell into the infinite dungeon! they dont have any combat skills!
Submitted by Kazkel — 5 hours, 12 minutes before the deadline
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Potion Panic!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#662.3192.444
Overall#712.4242.556
Fun#782.1082.222
Visuals#792.3192.444
Audio#1001.2651.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
1

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
Cartoon FX Free - Jean Moreno: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
Low Poly Chests - UniquePlayer: https://assetstore.unity.com/packages/3d/props/low-poly-chests-95342
Low Poly Free Dungeon Pack - Glass Of Coins: https://assetstore.unity.com/packages/3d/environments/dungeons/low-poly-free-dungeon-pack-191979

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Comments

Submitted

It's too quite! I liked the idea and I could happily play this for a while but mostly the silence was deafening

Developer

Yeah, was planning to add sound with the particle effects update, and maybe even some non-capsules for the characters, but i was having internet and life troubles around. Ah well lol.

Submitted

Nothings ever easy eh? I hope you carry on with it.

Submitted

I feel like I must be missing something, I throw multiple damage potions into a crowd of them and nothing happens. How do I kill the enemies? 

Developer

Hey, sorry about that, there was a bug floating around in the damage potion, so it didnt apply consistently. It's been updated to work better, and now has particle effects to let you know if you hit things with the potions! it takes 2 damage potions to kill an enemy now.

Submitted

Dat was the first dungeon crawler, i played in this jam. And i allways like those. Your approach to the theme was fitting. But i was unable to figure out, how the dmg potions work. Because of this, i was soon surrounded by neverending hordes of blobs (they don`t lose aggro, right?) and ran for my life. But i have to say dat was fun. xD Well done

Developer

Yeah, they don't lose aggro once they lock on. I realized there was a bug in the damage potion detection, so that should be fixed and updated now. Thanks for the feedback!

Submitted

Okay, not at all what I was expecting but it was a lot of fun. At first I wished the camera was a little close to the player but when I got into it I realized, it didn't really need to be and it's better zoomed out once you have collected a growing number of potion enthusiasts. Overall, very nice work. The graphics were very clean as well.

Developer

Thanks for the feedback, glad you enjoyed it!