Just a heads up, as one of our judges ran into this issue;
Vulkan: Meshes rendered incorrectly after AMD graphics card software update · Issue #109378 · godotengine/godot (github.com)
A current AMD driver update has a bug that makes geometry fail to render correctly if you are using the Forward+ renderer in a Godot engine game.
We'll do our best to work around this issue so judging isn't disrupted.