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Robot Slime Fun Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #4 | 2.800 | 2.800 |
Aesthetics | #4 | 2.800 | 2.800 |
Sound Effects | #4 | 2.800 | 2.800 |
Fun | #5 | 3.200 | 3.200 |
Mood / Atmospere | #6 | 2.400 | 2.400 |
Mechanics | #7 | 3.000 | 3.000 |
Theme | #8 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
UI is probably the biggest downside. Too many numbers. Too many things to look at. I tried it a few times but couldn’t figure out how adding new turrets worked. Maybe using hacks was costing resources needed to build turrets? Not sure. In each of my runs I’d managed to place a few turrets and then wouldnt be able to place anymore for the duration of that run. Though I’m still not sure why. It seems to consistently crash at around wave 4 for me so I cant playtest further then that :[
It seems everyone else in the comments managed to figure it out but I just cant wrap my head around it. Maybe tower defense games just arnt for me lol
Sound effects and Aesthetics were on point though
The UI could really use some work, it took a while to understand what was going on, and the game crashed on me twice while I was in the middle of a wave. That said, it felt like a solid defense game and I would have loved to play some more if it didn't crash. Good job, especially for your first time! Congratulations on finishing!
Nice work!
It was a little hard to understand the costs of each tower as the icons and the numbers are inverted.
I would love to see a visual radius of the towers and the hacks when placing them.
Took some time to figure out how to place turrets at all, but was fun when I did! The program crashed a couple of times, though, but awesome work for a three-day-jam!
Thank you! It means a lot that someone played the game, it was the first we ever finished so it was a lot of learning and work. I can't wait to make more and improve my skills.