Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hook 'EmView game page

A game made in 72 for the fifth GDU Jam.
Submitted by hadiDanial — 42 minutes, 35 seconds before the deadline
Add to collection

Play game

Hook 'Em's itch.io page

Results

CriteriaRankScore*Raw Score
Music#23.8003.800
Theme#44.2004.200
Sound Effects#52.4002.400
Mood / Atmospere#52.8002.800
Mechanics#53.2003.200
Fun#63.0003.000
Aesthetics#62.4002.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I liked the grabbing onto enemies and smashing them into others thing. Just needed more enemies. Easy way to fix that would have been to have the flying guys drop bombs or something. That way I have more things to grab and throw at enemies. Just when I was getting the feel for things the level ended D:

So.. yea main critique is not enough baddies to play around with the game mechanic

Otherwise the only part that didnt feel so great was the platforming at the end. Also the player probably has a bit too much health I thought I was invincible at first lol

:D

Developer

Haha yeah, I suck at level design and always rush it during the end of the jam. Great idea about the flying enemies! I'll work on the platforming to makes it better for next time. Thanks for the feedback!

Submitted(+1)

Nice mechanic and nice music. The platform controls was not so smooth tho

Developer(+1)

Can't take credit for the music, I'm afraid! It was generated using Wavebots.

Yeah, I'll work on improving the controller next time ^^ Thanks for playing!

Submitted(+1)

Nice mechanic, nails the theme. Intuitive visual cues for the enemies that are grabbed and fitting music + sound effetcs. The jumping to platforms are a bit clunky when friction on the edges stops the movement. Overall a good game!

Developer

Thanks for the feedback! Yes, the character controller could still use a bit of work regarding friction and platforming, I hadn't actually noticed until I saw bim playing it and then you mentioned it, I'll try to improve it for next time.