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A jam submission

The (Not So) All-Powerful WizardView game page

The mage that wished he had ONE destruction spell in his arsenal... A free single-player action-puzzle game for Windows.
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The (Not So) All-Powerful Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Effects#33.2003.200
Aesthetics#33.4003.400
Mood / Atmospere#43.0003.000
Mechanics#53.2003.200
Fun#63.0003.000
Music#71.6001.600
Theme#73.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It seems level 6 is the on that people are getting stuck at but I couldnt get past level 5 “Enemies make excellent bridges”. Not this guy though. I’d managed to get a guy in the spikes but I’d never managed to make it across without falling and getting stuck down there myself. The few times I managed to make it there and back, the other bad guy who was suppose to follow me back gets stuck under the bridge too D:

Otherwise controls feel pretty responsive. Whenever I died (aside from bridge thing) it never felt like the game was screwing me which is a good thing. Just wish you had more time for more levels tbh.

Side point.. While playing my 3060 Ti spikes to 100% in game. What are you.. mining bitcoin? lol. I think its trying to use SteamVR for some reason. Everytime I open ur game it tries to run SteamVR and fails… A sneaky coverup for your nefarious bitcoin mining perhaps? :3

Developer(+1)

How did you know we were mining bitcoin?! :O

Joke aside, it does indeed seem like a SteamVR-plugin was active in our project. We started with the TopDownTemplate from Unreal, but have now removed the plugin. We also discovered that our spikes, that we made from ~20 static meshes for each spike-section, was rendered individually. This was quite resource-intensive, making some levels laggy. We have now replaced this with one combined static mesh, which improved the performance immensily. 

We have had fun this week with bug-fixing and polishing, and hope to have a new version uploaded here soon. We planned for 10 levels, which are now playtested, and this time it's actually possible to complete det game ;-)

Thank you for all the helpful feedback, awesome to hear you had fun with the game, even in it's jam-state =D

Submitted(+1)

Such a cool use of the theme! I enjoyed playing, though it was a bit tricky. It seems like you can only push enemies if they're frozen or if you're sneaking up behind them, which makes it hard to get them to kill each other. Also experienced that bug with the bridges, unfortunately. Ping me if you fix it, I'd like to see the rest of the levels! 

Pretty good game! Great job!

Developer

Thanks for your feedback, Hadi! The gusting ability is less strong when they are not frozen, to the point that it seems that it is not always working. We have been bug-fixing the mechanics and levels the last week, and plan to release a more polished version sometime in the near future. We will definitely let you know!

Developer

Hey Hadi! Just wanted to let you know that we’ve uploaded a fixed version of the game, if you wanted to try it again and play the rest of the levels =)

Submitted(+1)

Nice work. Responsive controls and nice anesthetics. I liked the mmorpg like GUI.
During the jam stream I saw some mechanics (example: using enemies as weapons for example) that I couldn't do myself due to getting stuck on level 6.

I restarted the level (and the game) a couple of times but I couldn't get past level 6. It seems that there is a bug when trying to use the dead guard as a bridge.

Developer(+1)

Thanks for playing! Yeah, sorry, the levels are a bit bugged, especially the floor spikes on some levels, which unfortunately makes it impossible to finish the game. Working on a post-post-jam fix now. Thanks for the feedback, greatly appreciated!