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A jam submission

Slime StarsView game page

Who doesn't love slimes?! A very small puzzle platformer built for the GDL Quantum Game Jam in ~14 hours.
Submitted by Joeb Rogers — 18 minutes, 46 seconds before the deadline
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Slime Stars's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#14.2504.250
Fun#23.7503.750
Overall#43.6883.688
Creativity#53.5003.500
Theme#73.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game.
Actually had a lot of fun making it! Shift between different states of slime to solve puzzles and traverse through each stage. Would have liked to spend more time building good content and levels, so that's what I'll be doing over the coming weeks!

What assets did u use? Link them here
All made by me!

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Comments

Submitted

I like the idea that you have to use various states to complete each level. The difficult does seem to increase at a good rate, though playing multiple seesions really isn't an option, as is the same each time. Was tricky getting used to swapping between states too, so may have been worth further testing with other controls, or reducing the number of possible states? Otherwise, the animations were cool, and I was impressed you did it all by yourself!

As a side note, I had trouble starting to play, as I didn't realise it meant press 'Z' to start - I pressed '2', and tried 'S', and then tried just clicking around; got it eventually, but was kinda frustrating.

Submitted(+1)

Great polish you have there with the animations and background, the shots synced up with the music pretty well too - although that makes the game really challenging at the end! Nice ramp up of difficulty and introduction of new mechanics. Got confused by the various colors though, I feel 4 is a bit too tedious to remember.

Developer

Thanks for the feedback! Yeah the shots were a very rushed late night addition an hour before the end, so they ended up being way harder than they should have been! Yeah I can totally see that over such a short span of levels, it would likely need breaking in over a larger period to be easy to get used to!