I love this kind of game where the challenge lies in mastering the controls themselves. I also like how creative you got with the theme, going for a spooky atmosphere. The only issue I had is that I think there should be a way of swinging while hooked on a tile. It would make movement feel more intuitive and precise.
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Nautilus: Into The Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 3.304 | 3.727 |
Creativity | #12 | 3.626 | 4.091 |
Polish | #16 | 2.982 | 3.364 |
Overall | #18 | 3.123 | 3.523 |
Theme | #36 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
it is designed around 1 mechanic: your harpoon, with it you must navigate the abyss an fight your enemies.
What Assets did you use?
coin sfx by Luke.RUSTLTD
https://opengameart.org/content/10-8bit-coin-sounds
underwater breathing sfx: https://www.youtube.com/watch?v=6YDDRjtstaU
music by poinl: https://opengameart.org/content/nautilus
monster sfx by Michael Klier :https://opengameart.org/content/large-monster
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